The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor. He has a incredible high chance to have met or to be known by anyone. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Ĭontacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. Special Abilities Fame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm.
Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)Ĭantrips (at will): Friends, Minor Illusion, Mage Hand, Message, Vicious Mockery,ġst level (4 slots): Healing Word, Thunderwave, Cure Wounds,Ģnd level (3 slots): Locate Animals or Plants,ģrd level (3 slots): Dispel Magic, Speak with Plants, Clairvoyance, Bestow Curse, Nondetection, Glyph of Warding,Ĥth level (3 slots): Greater Invisibility, Compulsion, Locate Creature, Freedom of Movement, Hallucinatory Terrain,ĥth level (3 slots): Mass Cure Wounds, Mislead, Teleportation Circle,ħth level (2 slots): Etherealness, Mordenkainen's Sword, Mirage Arcane,Ĭlick here to see spells descriptions (external tool) Melee Weapon Attack +8 to hit, reach 5 ft, one target.